Choose 2–4 kingdoms. Each has four pieces. Roll, tap a numbered piece, preview its landing, then confirm your move. Any roll can leave home. Play passes clockwise after every move.
At halfway, choose the exposed shortcut or the sheltered route, which costs two extra steps. The two inner shelter spaces protect a piece from capture. Landing on an opponent on an exposed space sends their exposed pieces home.
Reach or pass the finish to enter the Court. The first kingdom with all four pieces in the Royal Court wins. A rolled die and every completed move are saved automatically.
This replaces the match saved on this device.